Another silly but amusing Internet blitz game. The reader will doubtless be able to find several thousand refutations of my play. 14.Kc2 e3+ 15.Bd3 looks like a good start.
As for the opening, after my 3...dxe4 we transposed to a Blackmar-Diemer Gambit. White's offbeat 4.Bg5!? seems to score very well in the databases, though I suspect that not too many of the players were GMs. Note that 3...Nxe4 4.Nxe4 dxe4, the Hubsch Gambit, was also possible. Gallagher in his book Beating the Anti-King's Indians (1996) says that "the Hubsch Gambit is not so bad and . . . Black can probably only obtain an equal game." OTOH, John Cox in Dealing with d4 Deviations (2005) says that White "finds it awkward to demonstrate any compensation at all" after 5.Bc4 Nc6 6.c3 e5 7.d5 Ne7 8.f3 exf3 9.Nxf3 c6! 10.Nxe5 Nxd5 (10.d6 Nf5 11.Nxe5 Qh4+) 11.Qe2 Be7 12.Be3 Be6 13.O-O O-O 14.Rad1 Qc7; 5.Be3 Bf5 6.g4 Bg6 7.Ne2 e6 8.h4 h6 9.Nf4 Bh7; or 5.f3 e5! 6.Be3 (6.fxe4 Qxd1+ 7.Kxd1 Bf5 8.fxe4 Bxe4 9.Nf3 Nc6 10.Bd3 Rd8 "may still offer White some chances to hold on") cxd4 7.Bxd4 Nc6 8. Be3 Qxd1+ 9.Rxd1 Nb4.